3Com - Task Analaysis (Excerpt)Overall Features to IncludeCommunication to the User· Depict network activity visually · Test and diagnose hardware, cables, connection at every step; provide feedback to the user as to the results at each step · Readout of transfer speed (both instantaneous and connect rate) · Step the user through solutions when they encounter a problem · Add a phone number for local MIS support · Show how much time is left to complete a task · Include some "show stopper" object in the box that reminds users to install the software before the hardware · Offer a reward to the user for certain steps, in the form of tracking progress. (This idea comes from gaming, which is also a linear, goal oriented environment. Although the gaming audience is not the same as 3Com’s audience, they have some characteristics in common. Psychologically, both sets of users are interested in completing a goal speedily and accurately. The completion of this goal is a challenge, and is not incentive-based (e.g. to make someone do something). The idea of a reward represents a sense of accomplishment for the user, reinforcement of where they are in the installation, illustration of how far they’ve come, a map of their progress, and a sense of how well they’ve done so far.) · Offer a sense of how other users might complete this step, by stating the "average" solution or the "average" environment. E.g. "75% of people have TCP/IP installed on their LAN" · Clearly describe the problem a user is solving along with each troubleshooting point · Provide a review/summary of the configuration
Cohesion
Software Agent
Overview
Brainstorm CategoriesMaps |
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| Idea | Score | Pro | Con | Type |
| Subway Diagram | High(High=5) | Widely known all over the world; elements don’t have to be installed at each station; linear and can have branches (transfer station); has a destination; take express train to skip parts; circle? | Linear; have to go through stations to get back (or take express); the idea of public transit is not popular in the US | Structural; visual; functionality (add stations); theme (different system, bus, city) |
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Industry Research: Using spatial layout of elements, especially if the small
map reflects that layout, is beneficial to the user. Researchers have found that the
spatial memory of the human brain is quicker and more accurate than memory of simply
word/color combinations. Public transit has low percentage of users in US. Professional Observations: The subway station and station map are familiar to users and provide an accessible affordance to the installed elements so users don’t have to spend time learning. Defining a destination for the user during installation has the same advantages of goal-oriented process definition. It avoids the perception that installation takes a long time. The journey and direction aspect of the idea is powerful; it shows movement and is mobile, like our audience. The idea of express trains to skip certain stations and the idea of transfer stations at the branches are also clear affordances the user can immediately grasp. Spatial memory as to what components appear at which stations will aid the user in quickly finding and navigating to the elements he/she wants to deal with. This idea supports the "hand-holding" concept 3Com wishes to promote by inviting users to "step on board" and the train will take them in the right direction. All the user has to do is "get from here to there." It also implies speed. The train assists the user, instead of challenging the user as in some of the game ideas, above. Furthermore, the idea is flexible in that the map doesn’t have to represent a subway, but any type of transportation. Finally, this concept emphasizes the parallel of travel and movement that our mobile users experience themselves. Meeting the Requirements: [Installation Software] Linear steps down the line (separate nodes are separate side trips or stops the user can take); each station can contain one type of element. [Dashboard] Easy to represent in shorthand; can click to see details of status. [Audience] Is an affordance used by young and old, all types of people. |
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| Idea | Score | Pro | Con | Type |
| City Map | Med(Low=1, Low/Med=1, Med=2, Med/High=1, High=1) | Known all over the world; elements don’t have to be installed at every location; take a "walking tour" for instructions; nice visuals | Not linear enough? | Visual; functionality (add buildings) |
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Industry Research: The idea of a map, with a location for everything,
is powerful, as spatial memory plays a big part in map-reading. Professional Observations: The city map does not provide the express train or transfer station affordance for skipping or branching to other stations, so the Subway Map is a better than the City Map. Furthermore, it is low-tech, and old world. We could possibly combine a car with the City Map and enable the user to go out and "do errands" to install the software. Alternatively, we could put the City Map inside a car. (See "Dashboard with Trip Navigator" below.) Meeting the Requirements: [Installation Software] No steps; each location can represent a certain element. [Dashboard] Can represent in shorthand; can click to see details of status. |
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| Idea | Score | Pro | Con | Type |
| Network Diagram | Med(Low=1, Low/Med=2, Med=1, Med/High=1, High=1) | Clearly shows reality (directly representational); elements are associated with each section | Known by computer experts; some of our components are not standard diagram elements | Structural; visual; functionality (add elements); theme (office, house --limited) |
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Industry Research: Presenting systems as close to the way they actually
are has been proven to reduce complexity and increase user understanding. Professional Observations: The network diagram has the advantage that it represents exactly what components the user will interact with, including their hardware-based relationship to one another. However, the home user, as defined in the 3Com research, will not have familiarity with such network diagrams. The MIS Managers will, however, be intimately familiar with network diagrams. Users have the opportunity to actually learn how a network or modem is laid out as they use the software. However, there is no value-add besides the graphics, creatively, from Ikonic. Also, we lose the "vehicle" or "going somewhere" feel. Meeting the Requirements: [Installation Software] Can make steps out of the diagram; each section is related to one element. [Dashboard] Easy to represent in shorthand; can click to see details of status. Example of icons that can be used with Network Diagram: ![]() (icon design by Kaori Ikeda) |
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